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Football manager 2022 cheat engine5/7/2023 ![]() Move some scripts to "advanced"Ģ (v20): Fix Manager Data size from 468 to 480 to fix scripts ![]() (v17): Add Selected Player Updates and more periodic updates like happiness and training happiness (v13): Upload non-corrupted version of CT.Ģ (v16): Add Loan Contract (enabling changing end date of loan) Set max status to 12191 so does not decrease during games. (Will not work for coach/players for now and maybe other non-standard staff) Fix the "Agreed Play Time" drop down to match play time values.ġ (v8): Bug fix for Staff Attr causing crash when called from non-Staff related object. Also fix bug with time display.ġ (v7): Add Prevent Staff Attributes from Decreasing script. Document table update procedure.ġ (v6): Update to 20.1.0. Included script to prevent attributes from decreasing on players for members of the same club as the manager.ġ (v5): Update pointers to 20.0.4. Added 2 new Staff Attrsġ (v4): Add Code Modification Scripts area. Then reactivate them so that new defines are in use.Ġ (v2): Fix Staff General Attributes offsetsĠ (v3): New Manager Pointer since previous started pointing at different manager at some point. These can be AOB but that is slow and this entire table cannot be AOB yet due to manual update of vtables and clock.Update vtables in the " Edit Script for " VTables > Selected Object.I added Selected Object and Vtable to Allocated Pointers area which should make it easier to locate pointers by observing those changes as these cannot be AOB scanned easily.įor players, I use the compiler hints around the vtable for C++ multi-inheritance classes to guess where the data blocks begin for shared data in classes. This makes it very accurate when vtable is known but makes it hard to update when not known. players, clubs, teams, matches, etc) from each other. This is useful except that everything goes through it is hard so to differentiate objects (i.e. The core injection script which updates when focus changes seems to call an virtual function for any object being selected. Here are some random details about the table for advanced users trying to edit or update the table. ![]() Prevent Player or Staff Attributes from decreasing during monthly updatesĪ lot of values seem to be cosmetic and dont impact the game so dont expect everything shown to impact the game.(Better to add high value "Minimum Release Fee" to stop offers but both can be used) Set contract dates to current day (or back to join date) to help stop offers.Set budgets to high number periodically to allow free spending for recruiting.Set Fitness Condition/Sharpness for all squad at the National team (if you are coaching one).Set Favourability to Max for all members of a club.Set Happiness, Fitness Condition/Sharpness, Training Happiness for all squad members of a Club.Helper Scripts that either run immediately or periodically to:.Dynamic Lists for Bonus & Clauses in Contracts.Dynamic Lists for Clubs to show Teams and players/staff in the teams.Edit Person (Player, Staff, Manager) attributes. ![]() Here is list of features in the current build: I cannot promise to update for each beta but hopefully not too much work and I can get around to it. I'm still play testing so save early and save often and make backups and don't expect too much. It seems stable enough and most pointers seem to be correct so I'm release it for now. We also share information about your use of our website with our social media, advertising and analytics partners.This is a table for Football Manager 2020 version 20.4.4 (Updated ) We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Server load balancing, geographical distribution and redundancy ![]()
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